Slam Dunk Competition Official Rules
Posted: Sunday February 06, 2000 07:39 PM
There are two rounds of competition, with three participants advancing to the second round. In both rounds, each player performs one dunk at a time and is scored on that dunk before the next participant performs.
In round one, each player will attempt three dunks. One overall score (a composite of the scores, with the lowest score excluded) will be awarded. A minimum of one dunk in the first round must involve a teammate.
In the final round, each player will attempt two dunks, either solo or with the assistance of his teammate. The combined score of the two dunks will determine the champion. A player may replace one missed dunk in the final round.
There will be five judges. Each dunk will be given a score from six to 10 by each judge, resulting in a maximum score of 50 per dunk. There will be a minimum score of 30 for a missed dunk.
Ties in both rounds will be broken by a one-dunk "dunk-off." The order of the first round will be determined by draw. In the final round, players will dunk in ascending order of first-round scores.
3-Point Shootout Official Rules
Five stations are positioned around the 3-point line, with four orange balls and one red-white-and-blue ball at each station. Each participant has one minute to shoot as many balls as he can. Each basket made with an orange ball is worth one point. Each basket made with a red-white-and-blue ball is worth two points.
The red-white-and-blue ball at each station may be shot only after all four orange balls from that station have been shot. There are two rounds of competition; the players with the top three scores advance.
Players in the first round will compete in an order determined by draw. In the final round, players will shoot in ascending order of first-round scores. In both rounds, only one player at a time will be on the court.
In the event of a tie in any round, there will be a 24-second shootout to break the tie. If there is still a tie, the process will be repeated until the tie is broken. This procedure will be used in breaking ties to determine who advances to the next round and in the Finals to determine the champion.
Players may not start on or over the 3-point line while shooting. A basket does not count if the line is violated.
Rookie Challenge Offical Rules
Eight first-year players and eight second-year players have been selected to participate.
There will be two 15-minute halves, with a 10-minute halftime.
Each team can call one full timeout; however, one mandatory TV timeout each half (under the 10- and five-minute marks) will be called. Teams will lose their full timeout if they have not called it before the 10- and five-minute marks. Each team can call one 20-second timeout per half.
Individual fouls will be kept, but a player cannot foul out. The penalty will apply after 10 team fouls or after the second foul in the final two minutes of each half.
In the event of a tie game at the end of regulation, a two-minute overtime period will be played. The clock will stop after each successful field goal in the last minute of each half.
An MVP award will be given out at the conclusion of the game.
All-Star 2ball Official Rules
There will be two rounds in the competition; all eight teams participate in the first round, and the two top teams will advance to the final round.
One player begins at half-court with the ball. The second player begins anywhere in the half-court playing area. Players must pass or dribble the ball into play.
The shooting time will be 60 seconds. Lay-ups are worth two points each. Each team can score a maximum of two lay-ups. The lay-up is considered a shooting spot.
Seven shooting spots (33 inches in diameter) will be set on the court. Players must begin a shot with part of one foot touching the shooting spot. A basket will not count if the player is not touching the spot when he/she begins the shooting motion. Jump shots are allowed.
One player cannot shoot consecutive baskets. Teammates must alternate shots. There is no "out-of-bounds." Spotters will be placed around the edge of the court to stop the ball from leaving the game court area. Spotters will only stop the basketball and will not pass it back into play.
The last shot must leave the player's hand before the final buzzer in order to count. If there is a tie in either round, a 24-second tie-breaker will determine the winner.