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2000-01 NBA Rules Changes
Maximum number of timeouts per team per game
New rule: six. (Old rule: seven)


Maximum number of fourth-period timeouts per team
New rule: three. (Old rule: four)


Maximum number of timeouts per team during the last two minutes of the fourth period or last two minutes of overtime
New rule: two. (Old rule: three)


Length of timeouts
New rule: Full timeouts in regulation and overtime will be reduced from 100 to 60 seconds with the following exceptions: (1) The first two timeouts in each period, regardless of which team calls them; and (2) The two mandatory timeouts in the second and fourth periods. In those two instances, timeouts will continue to be 100 seconds. (Old rule: All full timeouts were 100 seconds.)


Substitutions during 20-second timeouts in the last two minutes of the fourth period and/or any overtime period
New rule: Unlimited substitutions. (Old rule: The team calling the timeout could substitute one player. The other team could substitute only if the team calling timeout substituted.)


Advancing the ball to midcourt
New rule: After a change of possession in the last two minutes of regulation or any overtime period, the offensive team can call a regular or 20-second timeout and advance the ball to midcourt. The team has the option of inbounding the ball in the frontcourt or backcourt. If it passes into the backcourt, the 10-second rule applies. (Old rule: Teams could advance the ball only by calling a regular timeout and had to inbound the ball into the frontcourt.)


Mandatory timeouts
New rule: If neither team has taken a timeout in the second and fourth quarter when there is 8:59 remaining, there will be a mandatory timeout after the first dead ball. If neither team has taken a timeout in all four periods when there is 5:59 remaining, there will be a mandatory timeout after the first dead ball. (Old rule: timeouts were taken after dead balls after 9:59 in the second and fourth periods and after 6:59 in every period.)


Resetting the shot clock after a jump ball
New Rule: If the offense retains possession after a jump ball, the clock is reset to 14 seconds or remains the same if there are more than 14 seconds on the clock. If the defense gains possession, the clock is reset to 24 seconds. (Old rule: If the offense retained possession, the clock was reset to 24 seconds.)


Clear-path-to-the-basket fouls
New rule: If a player is fouled when he has a clear-path-to-the-basket, he gets one free throw and his team gets possession of the ball at midcourt. (Old rule: The player received two free throws.)

 

 


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