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SuperSkills Competition

Competition Rules and Regulations

 
Overall Champions
Year  Winner 
2002  World All-Stars 
2001  North America 
2000  World All-Stars 
1999  World All-Stars 
1998  World All-Stars 
1997  Eastern Conference 
1996  Western Conference 
1994  Western Conference 
1993  Campbell Conference 
1992  Wales Conference 
1991  Wales Conference 
1990  Campbell Conference 
 

Decision Process

  • The referee shall make all necessary rulings regarding the skills competition events.

    Participants

  • Players must compete in at least one event.

    Tie Situation

  • If there is a tie between squads after all six events, the winning squad shall be determined by a penalty shot competition.
  • Should an event end tied, each squad will receive one goal.

    Goaltenders' Competition

  • The goaltender with the fewest total goals-against from both the Pass and Score and Breakaway Relay events wins the goaltenders' competition.


    Accuracy Shooting

     
    Accurate Shot
    Year  Winner  Hits 
    2002  Jarome Iginla
    Markus Naslund 
    4 hits, 6 shots 
    2001  Ray Bourque  4 hits, 6 shots 
    2000  Ray Bourque
    Viktor Kozlov 
    4 hits, 5 shots 
    1999  Keith Tkachuk
    Jeremy Roenick
    Ray Bourque 
    4 hits, 6 shots 
    1998  Ray Bourque
    Peter Forsberg
    Brendan Shanahan 
    4 hits, 6 shots 
    1997  Ray Bourque  4 hits, 7 shots 
    1996  Mark Messier  4 hits, 4 shots 
    1994  Brendan Shanahan  4 hits, 5 shots 
    1993  Ray Bourque  4 hits, 4 shots 
    1992  Ray Bourque  4 hits, 4 shots 
    1991  Mark Messier  4 hits, 6 shots 
    1990  Ray Bourque  4 hits, 7 shots  
     

    Participants

  • Four players per squad.

    Procedure/Rules

  • Four destructible styrofoam targets 15 inches in diameter are attached to the goal posts, one target in each corner of the goal.
  • Two players, one on each side of the goal, alternately pass four pucks each to a shooter positioned 25 feet out from the goal line.
  • The shooter has a maximum of eighteen seconds to shoot up to eight pucks in an attempt to hit each of the four targets.
  • Any contact of a target by a puck that is shot is scored as a hit. Multiple hits on the same target do not increase the shooter's score. Passes that are not received by the shooter qualify as attempts.

    Scoring

  • One goal to individual winner's squad
  • One goal to squad with most targets hit in fewest shots.

    Tie Situation

  • In the event of a tie between squads, each squad will receive one goal.
  • In the event of a tie between individual shooters, each squad will receive one goal.


    Fastest Skater

     
    Fastest Skater
    Year  Winner  Time 
    2002  Sami Kapanen  14.039 
    2001  Bill Guerin  13.690 
    2000  Sami Kapanen  13.649 
    1999  Peter Bondra  14.460 
    1998  Scott Niedermayer  13.560 
    1997  Peter Bondra  13.610 
    1996  Mike Gartner  13.386 
    1994  Sergei Fedorov  13.525 
    1993  Mike Gartner  13.510 
    1992  Sergei Fedorov  14.363 
     

    Participants Three players per squad.

    Procedure/Rules

  • The contest consists of six single-player timed races.
  • Starting from a standing position three feet from the center red line, the player skates one complete revolution around the rink finishing at the center red line on the side of the ice surface where he began.
  • Players must complete the course. If they do not, their squad is disqualified from the event and shall concede a goal to the opposing squad.
  • Winners are determined by electric eyes that record time in thousandths of a second. The clock is automatically started and stopped by the motion of the player. In case of a clock malfunction, the official time will be recorded by the referee's stopwatch.

    Scoring

  • One goal is awarded to the squad with the best average time.
  • One goal is awarded to the individual winner's squad.

    Tie Situation

  • In the event of a tie, each squad will receive one goal.


    Hardest Shot

     
    Hardest Shot
    Year  Winner  Speed 
    2002  Sergei Fedorov  101.5 mph 
    2001  Fredrik Modin  102.1 mph 
    2000  Al MacInnis  100.1 mph 
    1999  Al MacInnis  98.5 mph 
    1998  Al MacInnis  100.4 mph 
    1997  Al MacInnis  98.9 mph 
    1996  Dave Manson  98.0 mph 
    1994  Al Iafrate  102.7 mph 
    1993  Al Iafrate  105.2 mph 
    1992  Al MacInnis  93.0 mph 
    1991  Al MacInnis  94.0 mph 
    1990  Al Iafrate  96.0 mph 
     

    Participants Four players per squad.

    Procedure/Rules

  • A puck is positioned on the ice 30 feet from the center of the goal. A player, starting no further than the nearest blue line, may skate towards the puck and shoot it from its positioned spot into the goal. The highest recorded shot (in mph) of two attempts will be scored.
  • Shots must be on goal to be calculated and all shots are recorded by radar in miles per hour.
  • If a puck enters the goal uncalculated due to a malfunction of the radar equipment, the shooter will be allowed an additional attempt.

    Scoring

  • The squad with the best average score in mph, determined by using each participant's highest recorded shot, will receive one goal.
  • The player with the highest recorded shot in mph will be deemed the individual winner and his squad will receive one goal.

    Tie Situation

  • In the event of a tie, the player with the highest mph average will be declared the winner and have one goal awarded to his squad.
  • If there is a tie in the average score of the squads, each team will be awarded one goal.


    Pass and Score

     
    Pass and Score
    Year  Winner  Goals 
    2002  North America 
    2001  North America 
     

    Participants

  • Nine players per squad playing against the opposing goaltenders. Three players per heat.
  • Each goaltender faces one heat.

    Procedure

  • Three pucks are placed across the center red line.
  • At the referee's whistle, three players leave the red line with one puck and attempt to score on the opposing goalie.
  • All three players must touch the puck at least once (minimum of two passes) before the puck is shot at the net.
  • Each heat of players has 30 seconds to complete three attempts to score three goals.
  • Slapshots are not allowed.
  • Rebounds are not allowed.

    Scoring

  • The team with the fewest goals against will receive one goal.
  • The goalie with the fewest goals against from the Pass and Score and Breakaway Relay events will win the goalie competition.

    Tie Situation

  • In the event of a tie, both teams will receive one goal (for consistency).


    Puck Control Relay

     
    Puck Control
    Year  Winner 
    2002  Paul Kariya 
    2001  Paul Kariya 
    2000  Paul Kariya 
    1999  Paul Kariya 
    1998  Teemu Selanne 
    1997  Geoff Sanderson 
    1996  Pierre Turgeon 
    1994  Russ Courtnall 
     

    Participants

  • Race One involves three players (two forwards, one defenseman) per squad participating in a relay.
  • The second player participating in Race One must be a defenseman.
  • Race Two is a one-on-one match race involving a player from each squad.

    Procedure

  • At the referee's whistle, a player from each squad skates in a straight line from the starting line to the goal line at the far end of the rink.
  • Once there, he picks up a puck and maneuvers it around pylons along a prescribed course and toward the starting line. When the player in control of the puck makes contact with the starting line with one skate, the next player on his squad proceeds through the same exercise. The first squad to have all three of its members successfully complete the drill wins.
  • The second player participating in Race One must skate backwards to the center line and then forwards to the far goal line.
  • Race Two is conducted according to the same guidelines, but as a one-on-one match race.

     
    Puck Control Relay
    Year  Winner 
    2002  World All-Stars 
    2001  North America All-Stars 
    2000  World All-Stars 
    1999  North America All-Stars 
    1998  World All-Stars 
    1997  Western Conference 
    1996  Western Conference 
    1994  Eastern Conference 
    1993  Wales Conference 
    1992  Campbell Conference 
    1991  Campbell Conference 
    1990  Campbell Conference 
     

    Rules

  • All players begin with both skates behind the starting line.
  • A squad will be disqualified for incorrect running of the course.
  • A player must be in control of the puck upon finishing the course and before the next player on his team may proceed, or that respective squad faces disqualification.
  • If, at any time, a player loses control of the puck, the player must regain control and return to the point where control was lost before continuing through the balance of the course.
  • Each squad is allowed one false start at the beginning of a race.
  • A second false start will disqualify the offending player's squad.
  • If a relay partner (2nd or 3rd skater) commits a false start, that player's squad is disqualified.
  • If there is a false start by relay partners on both squads the race will be re-run.


    Breakaway Relay

     
    Breakaway Relay
    Year  Winner  Goals 
    2002  World 
    2001  World 
    2000  World 
    1999  World 
    1998  World/N.A. 
    1997  Eastern 
    1996  Eastern 
    1994  Western 
    1993  Campbell  11 
    1992  Wales    
    1991  Wales    
     
    Breakaway -- Goalies
    Year  Winner  Ratio 
    2002  Dominik Hasek
    Patrick Roy 
    1 goal, 5 saves 
    2001  Sean Burke
    Evgeni Nabokov 
    1 goal, 5 saves 
    2000  Tommy Salo  1 goal, 5 saves 
    1999  Dominik Hasek
    Arturs Irbe 
    1 goal, 5 saves 
    1998  Dominik Hasek  0 goals, 6 saves 
    1997  Dominik Hasek
    Guy Hebert 
    1 goal, 5 saves 
    1996  Dominik Hasek  0 goals, 6 saves 
    1994  Curtis Joseph  0 goals 
    1993  Jon Casey
    Mike Vernon
    Ed Belfour 
    2 goals 
    1992  Mike Richter
    Don Beaupre 
    1 goal 
    1991  Mike Vernon  1 goal 
     

    Participants

  • Eighteen skaters and three goaltenders per squad.

    Procedure

  • Skaters are separated into three groups of six skaters per squad.
  • Each group has 45 seconds in which each skater must proceed in on a breakaway against the goaltender of the opposing squad. Squads will alternate groups.
  • Rebounds are allowed only if the skater is moving continuously in a forward direction.
  • A skater in any group may not proceed until the skater preceding him has cleared the blue line and entered the neutral zone after his breakaway attempt.

    Scoring

  • All goals scored count towards squad's total score.

    Goaltenders

  • The goaltenders' individual save records are combined with the final Pass and Score event to determine the winner of the goaltender competition.


    Goaltenders Combo
    (Rapid Fire & Breakaway Relay Events)
    Year  Winner  Totals 
    2002  Dominik Hasek
    Patrick Roy 
    1 goal, 8 saves 
    2001  Sean Burke  4 goals, 11 saves 
    2000  Mike Richter  2 goals, 14 saves 
    1999  Arturs Irbe  2 goals, 14 saves 
    1998  Dominik Hasek  0 goals, 13 saves 
    1997  John Vanbiesbrouck  2 goals, 14 saves 
    1996  Dominik Hasek  4 goals, 12 saves 
    1994  John Vanbiesbrouck
    Patrick Roy 
    4 goals, 12 saves 
    1993  Jon Casey  5 goals, 25 saves 
    1992  Mike Richter  2 goals, 23 saves 
    1991  Patrick Roy  2 goals, 23 saves 
    1990  Kirk McLean  4 goals, 23 saves 
     
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