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Who says you have to grow up? Here at SI.com's Game Room, our staffers review the latest sports video game titles to hit the market and welcome your feedback.
 
7/15/2008 05:55:00 PM

Review: NCAA Football 09 (Wii)

 
NCAA Football 09 (Wii)
Read our Xbox 360/PS3 review of NCAA Football 09

Image Credit: EA Sports
Things We Like
Year Two Improvement: Last year’s Wii-specific releases from EA Sports were uneven, occasionally awkward affairs. Forced to program new engines from scratch to fit Nintendo’s groundbreaking action-play hardware, Electronic Arts released just four games for the nascent console: the perennially popular Madden NFL, NBA Live, FIFA and Tiger Woods titles. Reaction proved mixed. NCAA Football 09 is the first game for the Wii in Year Two of the EA Sports marriage, giving the sports sim leader an opportunity to tweak, fine-tune and overhaul where necessary. In the end, the college football game depends heavily on the Madden NFL 08 engine but ratchets up the gameplay speed for a faster-paced and generally more casual (read: pleasant) experience.
Tecmo Rose Bowl?: EA Sports has pumped up the “wide-open gameplay” of NCAA Football 09 throughout the game’s promotion and with good reason. With bigger holes, more cutback lanes and speedy scatbacks galore, NCAA Football 09 frequently feels like NCAA Football 89 -- from the fun, poppy presentation, to the bang-bang gameplay, to the default three-minute quarters to the game’s throwback, arcade-like feel. While this might turn off some gamers who enjoy the thousand-button realism of more recent EA Sports offerings, it will thrill the NES generation whose sports gaming passions were weaned on action-driven titles like Tecmo Bowl and Ice Hockey.
A Game For All Ages: Those who played Madden NFL, NBA Live or FIFA for the Wii have become familiar with EA Sports Family Play, the underappreciated feature which allows novice players to compete against experienced users without pandering to either party. When starting a game, users can choose either Advanced or "All-Play" (as Family Play has been re-coined). Advanced players control dozens of gameplay aspects down to every last exhaustive detail, while All-Play users control basic movements like snapping, passing, tackling and kicking -- but the computer’s AI takes care of the rest. It ends up working much better than it sounds on paper.
The Option: In many college football games, running the option is a real thrill. That’s doubly true for NCAA Football 09. And thanks to the action-play element, a player actually has to swing his Wii Remote at the proper time to run the play to perfection. The improved response time between the Wiimote and the console in this instance is a huge benefit. There’s a considerable emphasis on option plays in NCAA Football 2009 -- even the computer opponents run them routinely.
Lots of Teams: One hundred years ago this season, the University of Pennsylvania shared college football’s national championship with Louisiana State. While the Quakers may have fallen behind the Tigers in gridiron reputation over the past century, NCAA Football 09 lets you help smaller schools like Penn close the gap in Dynasty Mode. Take control of the Philly school or any other Football Championship Subdivision program and face off with any of college football’s big boys. Or if you’re feeling particularly frisky, bite the bullet and make the jump up to the Football Bowl Subdivision in Dynasty Mode. (Hey, UConn did it!) There’s no shortage of features in this game. It’s got almost every trapping you could want: nearly 200 different schools, authentic stadium models, fight songs, 50 alternate uniforms and so on.
 
Video
Check out NCAA Football 09 in action:
 
Things We'd Change
Where’s My Locker?: The most-talked-about new feature on the Xbox 360 and PS3 versions of NCAA Football 09 is the EA Locker, which allows free and easy roster access through your console whenever you’re online. This allows players to share created roster files with other users or download rosters from friends. Anybody who’s owned a college football or basketball game -- particularly somebody who’s painstakingly entered the rosters of their favorite team manually -- knows what a revolutionary breakthrough this is. Too bad Nintendo users can’t enjoy it: EA Locker is mysteriously absent from the Wii version of the game. Which brings us to...
Complete Lack Of Online Mode: That’s right. No online mode whatsoever. In 2008, that’s just rubbish.
Where’s The Party?: I noticed EA Sports opted to ditch many of the mini-games and party modes which have become increasingly prevalent on their Wii releases. (Remember Ronald-Mii-nho from FIFA?) While I admit I was never huge on these perceived tack-on features, those expecting a healthy-sized batch of new football-related party games will come away disappointed.
Too Casual: More serious gamers might be turned off by the game’s irreverent presentation. Borrowing from the casual stylings of games like NFL Street, many of the menus and on-screen displays feature faux hand-written text and randomly placed smiley faces. Stuff like this is littered throughout NCAA Football 09. I actually think it works within the tone of the game but I can’t deny it’s a little distracting during the first couple of runs through.
 
Bottom Line
Gameplay Graphics Audio Online OVERALL
9 6 7 N/A 7
Read our Xbox 360/PS3 review of NCAA Football 09
 
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Comments:

Posted: 8:37 AM, July 16, 2008   by Anonymous Anonymous
Thanks for this review- every review I've seen has only been for the 360 and PS3 versions. My big question is, compared to those versions, is the game playable? Every single review of the 360 and PS3 versions says the game is frustrating and unrealistic. I'll gladly take cartoony and gimmicky if the game plays right. How are the motion controls for passing and pitching and juking?
Posted: 5:23 PM, July 16, 2008   by Anonymous Anonymous
I bought the game yesterday and will be taking it back today. It is an embarrassment to the NCAA franchise. The all-play mode is nice for primary school students, but this is not a game for anyone else. The game has tossed all advances made through Xbox and Playstation and has returned to N64 quality (maybe). I found the "advanced" controls to be lackluster: passing is quite difficult to control and the other controls are slow to respond. Overall, this game deserves a 3.
Posted: 5:53 PM, July 16, 2008   by Anonymous Anonymous
I have been a big fan of the NCAA Football series for many years but the Wii version is a serious pile of garbage. I was hoping the Wii version NCAA Football 09 would be better than last years Madden game which I considered OK but it plays more like a game only a five year old would like. For starters there are vary few features and the graphics & game play are better on the PSP version. Honestly this game deserves a 1 out of 10 so save your money and buy it on another console or wait to see if EA actually puts some time in effort into the 2010 addition.
Posted: 8:32 PM, July 16, 2008   by Anonymous Beecher
to answer your question,the pitching and passing is fine, but juking , power moves , and stiff arms are tough because the wii confuses them with stutter steps. spins and break tackles are easy to do. overall,the gameplay is fun and fast. NO CAMPUS LEGEND!!
I got the game Tuesday and it is decent. My biggest frustration is passing with the Wii-mote. In Madden 07 it worked like a charm, in this one it is nearly impossible to float a ball over a defender. If you run any deep sideline route (or any deep route for that matter) it will get picked off regardless because the ball will always come out at a flat trajectory and the defender will jump the route. The passer will routinely throw a ball into the dirt when trying to zip one as well, even when under no pressure and feet are set. I may be doing it wrong, but it shouldn't be that hard to figure out.

There are no custom stadiums as far as I can tell either, which just isn't cool. All the games are played in the same place.
I've been a big NCAA Football fan for quite a while now and I must say this version for the WII had me turning off my console after about 20 minutes. I figured "I'll do the tutorials and learn the new controls" they're a joke no practical application, just as little black box on the screen. The passing motion is kind of fun, but you tend to not throw to the receiver that you "selected". I'm not a huge fan of having to press multiple buttons at the same time to execute simple plays. The pitch on the option was ok, and I couldn't figure out juking. My other beef is that I found the plays difficult to select through. The color scheme made it hard to see what I was actually selecting if I wasn't familiar with the play book. I'm sure I'll get over that when I've played the game more, but I honestly don't know how much I will play this game. I bought it for Wii because I'm a Michigan State Alumni and I love that Sparty is gracing the cover, I think I'm going to have to wait for the price to drop and pick it up cheap for my PS2 to get the game play that I want.
Posted: 10:58 AM, July 17, 2008   by Anonymous matt
i bought this game and am completely disappointed! no online is a joke! i bought this game and unfortunately had come to believe that online dynasties would be on all platforms. with no online, only thing left is to play 1990 version of video game football with no realism to the graphics and a complete waste of money. avoid at all costs
Posted: 2:02 PM, July 17, 2008   by Anonymous Anonymous
Soyy, but I think your review is WAAAYYYYYYY off. For those of us who have been waiting for this game, it is an absolute and total disappointment. The graphic detail and stadium renderings are beyond horrible, and before anyone chomes in with "the Wii isn't a next-gen console", just go back and compare this games features and graphics to NCAA 05 on the Gamecube (which was the last version released for a Nintendo system). I have both and NCAA 05 is VASTLY superior, which is incredibly sad.

I do actually like the controls for the game. I am used to Madden for the Wii, so I picked it up pretty quickly. They are responsive and fairly comprehensive. They are also the ONLY redeming quality of the game. I could almost suck it up and keep this game, despite the graphics, if EA hadn't totally crippled it. Not only did EA strip out the Campus Legend and ALL online features, they dumbed down the playbooks, took out Create-A-Team, took out roster customization, and , worst of all, limited dynasties to 10 seasons. Who the hell made that incredibly arbitrary decision?
Posted: 2:54 PM, July 17, 2008   by Anonymous Anonymous
Don't let them fool you about the authentic stadiums. I haven't come across an accurate stadium yet and Notre Dame stadium has luxury boxes, visible staircases in the endzones, etc. It's really pathetic.
Posted: 6:05 PM, July 17, 2008   by Anonymous Anonymous
BOO to EA Sports for making this game so drastically different than the versions for PS and XBox. Do yourself a favor and boycott this year's version. Wait 'till 2010.
Posted: 11:40 PM, July 17, 2008   by Anonymous Anonymous
How can you possibly say that this game is good in any sense of the word. Good gameplay? You've got to kidding me. I played one game on HEISMAN and brought back 2 out of 2 punts. And "this might turn off the hardcore gamer". No kidding, it actually give you a sound to tell you when to snap and throw the ball. If you are maybe 6 or 60 you will enjoy the game, but anyone who's played football video games before wont.
Posted: 3:12 PM, July 18, 2008   by Anonymous Anonymous
I've had the game for less than 24hrs now and although admittingly premature to have real analysis, I'm highly disappointed with the first couple of run throughs. First thing you'll notice is that the graphics are outright appalling. The fans, stadiums, and players are just awful. I'm getting over the cartoony feel, but it's certainly not what I'd prefer. As for the controls, as I said I'm still getting used to it, but I've found it extremely unresponsive. Button placement makes sense on the XBox and PS controllers, but it seems Nintendo placed them without thinking of practical usage. The biggest disappointment is pitching and juking. The two most essential moves in NCAA I can't seem to get a hold of. To pitch, you hold B and flick the controller to that side - ok, but it seems to only work when it wants to. As for juking, it says to flick the nunchuck in that direction. I've played about 4 games, never have I gotten the guy to juke. Last disappointment is it appears they didn't incorporate the homefield advantage. May be I'm a bias Florida fan with the best stadium in the country, but I miss pumping up the crowd and feeling like you're actually controlling the atmosphere. Instead, Wii has a horrible feature of making you jump up and down like a monkey after scoring. Not only do I hate that, but if/when I play against a friend I'm not sure I could put up with that without instantly wanting to kill them.

All in all, like I've said, it's a bit premature, but my initial analysis clearly isn't good. Don't let me kill your hopes, but do make sure to try a friend's before buying.
Posted: 3:22 PM, July 18, 2008   by Anonymous Anonymous
Controls and graphics are horrible. And the scoreboard is placed right smack in the center of the screen. If you're throwing a deep route over the middle, sure hope you remembered the button for the reciever becuase you can't freakin see it! I get why the Wii had to compensate certain things, but why did they change SO much?
Posted: 5:39 PM, July 19, 2008   by Anonymous Anonymous
I've been playing NCAA Football since it first came out and this year's Wii version is the worst one I've ever played! The controls are horrible (especially passing) and the whole feel of the game seems intended for a younger audience. There is also no Campus Legend mode (which I loved). I would definitely rent it first; I wish I would have!
Posted: 6:02 PM, July 19, 2008   by Anonymous Anonymous
This game is frustrating. I have played many football games over the last 20years of gaming and this is the most frustrating game I have played. When you pass the ball half of the time the ball goes to the wrong receiver. The controls are awkward at best and seem a little delayed. This game is a decent game for young kids or people who are just learning the sport of football but for a more serious gamer the lack of control is disappointing.
Posted: 7:42 PM, July 19, 2008   by Anonymous Anonymous
"Is the game playable?"

That's one of the few things they got right in this game. It actually is quite fun to play. Some people have reported problems passing, but they aren't holding down the direction button all the way. Juking is easy... just juke the controller left and right in your hand... intuitive!

I'm not going to talk about the other aspects of the game, 'cos my mama told me, "If you don't have anything nice to say, don't say anything at all." Let's just say that it absolutely isn't anything that we were expecting nor were promised... Tecmo 2009 is an accurate description by the reviewer. Just be forewarned before you buy it... it's a very unique product.
Posted: 6:36 PM, July 22, 2008   by Anonymous Anonymous
i got the game 2 days after it came out. the gameplay is fun and its not hard. i'm a little dissapointed with the graphics, but i can get over that. why isnt there campus legend???????
If you care about graphics then skip this game. Not all games are about being able to see a fan blowing his nose. If you are interested in a more wide open college football game then keep reading.



First off, All Play sucks for me. It dumbs down the controls for little kids and beginners which is fine, except im neither. I need to be able to change a WR route on the fly, which you can do only when all play is off. The game is more wide open. You can find open space and cutback holes regularly.



The passing game is alot of fun to master. And a short timeclock (Starts when the last play is over) makes for some rattled play calling, and execution. I was disapointed with the game until I took all play off and started playing for real. It takes some time to get used to Z being turbo, and B being strafe on defense but im looking forward to getting it down. Another tough thing is the option pitch. It requires alot of run throughs in practice mode before you get the idea. The celebration at the end where you wave the wiimote around is dumb, and hate doing it when people are around. It really feels childish. The last negative item is the mascot game. What a great idea that was dismantled by the lack of being able to use multiple mascots on a team. You can only have 11 Bevo's, or 11 Bulldogs. You should be able to mix and match.



If you are on the fence then rent it, or find a used copy on craigslist. But I think you will enjoy the game with time. I give it an 8.
Posted: 10:01 PM, July 26, 2008   by Anonymous Chris
I do not like this game very much, and I'm really trying to. This was a birthday gift to me and I feel obligated to play it. College football is #1 in my house, all year long. I have been a fan of this game since it was called Bill Walsh College Football. This is the first time I've played NCAA Football since 05 for PS2. I assumed since this is four years later, and on a new console, the game would be at least as good as I remember. That is not the case. This game sucks. I'm not a super nerd gamer, nor am I somebody who wants to be good at a game right away. I consider myself to be at least moderately skilled as a 29 year old who grew up with video games, but this game is really hard. My completion percentage might be 20%, and my TD/Int ratio is at least 1/4. The controls are awkward at best, and I consider myself to be coordinated. I'm really trying to like it, as the person who bought it for me asks all the time, "do you like your game?" This game pisses me off because I have to lie to her and say I like it. In truth I do not like it. I guess as a WII owner it was too much to expect an actual game you could strategize about and get into. I'm too cheap to buy a 360 or PS3, so I guess I'll continue to wait for a grown up college football game. Bottom line, I keep turning the game on hoping it will be fun...and it isn't.
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