
Who says you have to grow up? Here at SI.com's Game Room, our staffers review the latest sports video game titles to hit the market and welcome your feedback. |
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Review: Wii Play
Review: Diddy Kong Racing (Nintendo DS)
Batman has Robin, Radioactive Man has Fallout Boy and Donkey Kong has Diddy Kong. First introduced in the raucous Super Nintendo title, Donkey Kong Country, little Diddy is all grown up now. (At least, he's grown up enough to have a licence to drive a go-kart, a hovercraft and an airplane.) Diddy trades in his sidekick status for marquee billing in Nintendo's latest addition to the Mario Kart family of go-kart racers, Diddy Kong Racing. It's a worthy successor in what has become a video game racing dynasty on par with Gran Turismo and Project Gotham. At its core, Diddy Kong Racing isn't much different than a typical Mario Kart game. You hop in a horsepower-starved go-kart and try to turn and burn your way through the tracks, picking up weapons and power-ups and hitting the speed-burst arrows. What sets Diddy apart is the free-roaming adventure mode that lets you take the story at your own pace as you explore an exotic tropical island. You can swap out your go-kart at any time in favor of the hovercraft or the single-engine prop plane. Each of the three vehicles are distinct enough that you'll have to adjust your racing style to accommodate them. For each race you finish, you are awarded a golden balloon. The more of these you collect, the more of the island is unlocked. But if you proceed to quickly, you'll end up over your head and find yourself getting dusted right from the starting gun. The key is to advance gradually and upgrade your various vehicles with the coins you collect from the racetracks. The touch pad on the DS, the bottom screen that allows you to interact with the games on a tangible level, adds a subtle dimension to the gameplay. At the start of each race, for example, you can give yourself a boost by rubbing a pixelated wheel (for the go-kart), a propeller (for the plane) or a fan (hovercraft) furiously back and forth. You can also use the pad to unlock secrets as you roam around the island -- just stop and experiment when you see a hand icon pop up on screen. Perhaps the best use of the touch pad is in the magic-carpet-ride levels, where you use the stylus (the stick the DS comes with) to "pop" balloons and collect coins as you progress through the level on the track. (This was a big hit for my 3-year-old daughter.) The use of the weapons, which you unlock by driving into floating balloons, is where most of the strategy in this game can be found. There are offensive (e.g. missiles) and defensive (e.g. oil slicks) weapons. You can either use them right away, to minimal effect, or save them and try to "upgrade" with power-ups by finding coins or simply driving into another balloon of the same color. Upgrade a missile twice and you get a level-three missile, which will seek out the race leader and knock him silly.
Pro Evolution Soccer '07 review
Occasionally I'll flip past TV Land or Nick or Nite, and 10 minutes later I'll find myself engrossed in a rerun of Cheers or The Andy Griffith Show or some other show from the B.C. era. (Before Cable, if you were wondering.) I will watch for a while, and usually I'll enjoy the program, laughing at the hijinks of Barney Fife or whoever. These shows are usually outdated and possibly in black-and-white, but the content is so well executed that they're completely worth watching. And then I'll flip the channels again and end up on some show on Discovery HD. The shows on Discovery HD are generally dry, boring programs that do very little to entertain me. But I end up watching them for an hour anyway, just because they're in HD and look amazing. Which is a better option? I'm not sure. Is there a right or wrong choice? Probably not. Basically, I'm choosing between style and function. Generally speaking, this is the same conundrum I find myself confronting regarding the two newest soccer simulations on the market: FIFA 07 and the newly released Winning Eleven: Pro Evolution Soccer 2007. I reviewed FIFA 07 a few months ago, and that review remains on point. FIFA 07 for the Xbox 360 is a stunning video game, but the actual soccer lags behind the look of the game. And after a week of playing the first next-gen version of Winning Eleven: Pro Evolution Soccer on my Xbox 360, I'm convinced that this game is the opposite of FIFA: Not the prettiest game, but the central content -- the actual soccer -- is pretty darn good. For those who are longtime console soccer players, the Winning Eleven games have always held almost a mystical appeal. While EA Sports purchased the rights to all the players and leagues, Konami's Winning Eleven series was never as polished, never included as many real teams or players, but the gameplay was always terrific. I've always hated this. Unless it's illegal -- as in the NCAA Football games - if a company wants us to believe they're fully committed to producing the best game possible, they should shell out the money and put it out there. (Much like I feel sports owners should do, but that's another column.) Winning Eleven has always used a bunch of weird stage names for some of the world's best teams. North East London, for example, remains the alias of Tottenham Hotspur. This year, new teams include Boca Juniors (a.k.a. Patagonia). And unlike in the PlayStation 2 version of the series, there's no way to change the team name. And to me, it's just not as much fun as it could be otherwise to play a season as North East London in a league that has no name. (Also, the U.S. National Team players all have fake names. If you don't mind going through and changing all their names, it's not a problem.) Another strike against Winning Eleven is that it just isn't as pretty as FIFA 07. The load screens in FIFA allow you to practice one-on-one moves against a keeper, and the fonts and black background are elegant. Winning Eleven, with its bright white screens and dull graphics, can seem a bit more haphazard and less put together. The one place where Winning Eleven really stands out is in the actual soccer. FIFA plays fine and looks great, but you can't play real soccer, at least not like they play on TV. So you have to get used to making long runs up the middle and playing short corners every time. Winning Eleven is a lot more realistic -- short, quick passes pay off, and if you pause in midfield to look around, you'll almost certainly have the ball stolen. It's also much harder (and realistic) than it is in FIFA to beat a defender off the dribble. It's tough to score, but that's what makes it the beautiful game.
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