Rule No. 2 is
vital for all hosts and hostesses, with particular application to the timid:
Keep at it a few times around. No party game ever starts out quite right. The
opening moments are always stiff. It takes a while—one or two turns for
everyone present—before people begin to enjoy themselves. The initial
suggestion of any party game will be greeted with groans from a few quarter.
Don't mind that. After the game has progressed for five or 10 minutes you will
suddenly look around the room and see that everyone is having a fine old
Rule No. 3 will
assure you a party that people will remember with delight: Stop it before your
game begins to pall. Stop the game, in fact, at its height. Carried beyond its
magical, natural stopping place, any party game can become a disaster. Let no
game—even the most Up game of all among the most Up people—run longer than 45
minutes. Then suggest another game. Or pour more coffee. Or another round of
drinks. Or let your guests go home.