3 NO TRUMP-5 PTS.
4 CLUBS-1 PT.
The bidding indicates that
even if partner has opened a skimpy three-card suit, any missing
clubs will be in the East hand and therefore finessable. So nine
tricks in no trump becomes a reasonable proposition and gets the top
award. If you decided to double three hearts you should be headed for
a profitable penalty bonus. The point for four clubs is a sop—to
those who stayed out of an unmakable five-club contract.
ANSWERS TO PLAYING PROBLEMS
Did you win the diamond
king, lead to the diamond ace and ruff a third diamond low, planning
to trump your fourth with dummy's 10? Take 1 point for reckless
courage. Were you more cautious, spending the 10 of clubs to ruff the
third diamond lead, thus preventing an overruff and a trump return?
Take 2 points for discretion. But if you won the diamond king,
surrendered the second diamond trick—thus ensuring that your ace
would not be trumped—and later ruffed your remaining small diamond
with dummy's 10 of clubs, you made the slam against West's singleton
diamond, and thereby win the Goren safety medal for 1966, and 5
points to boot.
You earn 1 point if you won the
spade, cashed your clubs and hearts, led ace and another diamond and
found West with the diamond king. Two points for caution if you
ducked the first spade, took the second, played as above and found
East with the diamond king and no more spades.
Five points for
mastery if you took the second spade, cashed your club and heart
winners and then led the jack of spades, putting West in with his
marked queen. West may win three spade tricks, but his next lead
gives you your ninth trick.
Two points for luck if you
won the spade in dummy, played a heart to your 10 and found East with
the queen. But hold it: subtract 1 point because 50% of the time West
will have the heart queen. If so, he shifts to a diamond, the
defenders win the next heart and lead a second diamond and your only
remaining entry to dummy is knocked out before you can cash the 9 of
hearts. Take 5, and a sure game, if you won the first spade in your
hand and led a heart, keening two reentries to dummy. Make it 6
points if your first lead was the heart king—the bonus being for
the occasional time you can drop a lone queen.
point for the probability that nothing bad will happen and that
you'll usually make six by ruffing, leading to dummy's remaining high
diamond and taking a spade discard on a high heart. But to win the 5
for safety you must allow for the possibility that East holds eight
hearts, which is not impossible since West is already marked with
seven spades and three diamonds. If this is the case West can
overruff put his partner in with the king of spades and collect
another heart ruff with his remaining high trump. So you must dump
your losing spade under East's heart ace. West can ruff one heart,
but cannot put partner in to get a second ruff.