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IT TAKES A LITTLE FINESSE
Charles Goren
December 25, 1972
Most players think of a finesse as a lead toward a high card that is accompanied by a lower one, say an ace and a queen, in the hopes that the lower one will win the trick. The artifice is not quite that simple. Any attempt to win a trick with a card lower than the highest one outstanding is a finesse, and there are a dozen different kinds. Many deals offer a choice of finesses to take—and in some cases none should be taken at all. In this year's quiz, the decisions are yours. On each hand you are South. Making an overtrick or risking an extra undertrick is not a vital consideration; your aim is merely to find the best chance to make your contract. Decide in what order you will make your plays and exactly which card you will play to each trick. There are occasional bonus awards for careful plays that enhance your chances, and I have assessed demerit points for plays that might imperil them unnecessarily. Finessing is a tricky business. If you score 75 points or less, you had better devise new stratagems. Earn 76 to 99 and you are sure to come out ahead. Total 100 or more and you win my congratulations. You will have helped to disprove the old saw that "one peek is worth two finesses."
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December 25, 1972

It Takes A Little Finesse

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SOUTH

[Ace of Spades]
[Jack of Spades]
[9 of Spades]
[7 of Spades]
[6 of Spades]
[8 of Hearts]
[5 of Hearts]
[4 of Hearts]
[Ace of Clubs]
[King of Clubs]
[8 of Clubs]
[Ace of Diamonds]
[King of Diamonds]

Contract: 4 [Spade]. West leads the heart jack and East drops the queen under dummy's king. What is your best line of play?

THE ANSWERS

1 Ruff, cash the heart king and lead a second heart. If East follows, finesse for the queen; if East shows out, take the ace and play spades—10. Ruff, cash the heart king, lead another heart and, if East follows, take the ace and play spades—4.

With nine trumps it is mathematically correct to try to drop the queen. However, a safety finesse on this deal ensures that East cannot win a trump trick and lead through your king of clubs. (This could be fatal if East had fewer than three spades and West held the ace of clubs. East could ruff a spade and lead a club in time to collect at least two club tricks.) Even if the heart finesse fails and West wins with the queen, your king of clubs is safe; you will lose at most three tricks—unless West holds all four trumps. Give yourself a two-point bonus if you elected to ruff West's second diamond lead with the jack or 10; if East holds all four trumps, the lead will otherwise be stuck in dummy after three rounds of hearts and you will be unable to draw East's queen. Take no credit at all if you went up with the heart ace and ruffed a diamond before playing spades; this would endanger your contract should West hold three hearts and fewer than three spades. Score a one-point demerit if you let the second diamond lead ride around to your queen-jack and thereby increased the danger of a club lead through your king.

2 Cash one top heart, then go to dummy and finesse—10. Take an immediate trump finesse—6. Cash two top hearts—2.

You have nothing to lose by guarding against the chance that West holds the singleton queen before you take the heart finesse. Cashing two top hearts without finessing is against the odds, but it earns a sop since it wins against a doubleton queen in the West hand, as will happen every now and then.

3 Take the diamond ace, cash the ace and king of spades, then run hearts—10. Win the diamond ace, then take the spade finesse—5. Take the diamond finesse; if it loses, take the spade finesse later—2.

You can afford to lose one spade and two clubs. To avoid losing a diamond trick as well, your best plan is to refuse both the diamond and the spade finesse. Even if the queen of spades does not drop, the chances are you will be able to discard your diamond loser on a good heart before a defender can ruff and cash a diamond trick. Taking only one finesse (in spades) is obviously better than risking two. The danger in taking either finesse is that if you lose the lead too soon, a club shift may cost you a third-round club ruff.

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