SI Vault
 
Only One Way To Get There
Edwin B. Kantar
December 25, 1978
A hand of bridge is not unlike a journey. There are often several directions you can take, some of which will lead you to the wilderness, one to where you want to go. The following hands offer you several options, mostly in the area of finesses. For every one you solve correctly, award yourself 25 points. To find out how you did, turn to page 79.
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December 25, 1978

Only One Way To Get There

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[Ace of Spades]
[10 of Spades]
[7 of Spades]
[4 of Spades]
[Queen of Hearts]
[10 of Hearts]
[9 of Hearts]
[5 of Hearts]
[Queen of Diamonds]
[8 of Diamonds]
[5 of Diamonds]
[7 of Clubs]
[6 of Clubs]

You must be careful because the opponents have the setting tricks once they gain the lead. But you start with eight tricks, so things aren't all that bad.

Your first move should be to test the clubs. If the suit breaks 3-3 or the jack drops early, your troubles are over. Assuming nothing that good happens, you must decide how to tackle the red suits to get the extra trick.

The general rule when you have two suits to play, both missing a queen, is: play the ace-king of the longer suit and if the queen doesn't drop, take a finesse in the shorter suit. So play the ace-king of diamonds and then the king of hearts and a low heart to the jack.

6

NORTH

[King of Spades]
[10 of Spades]
[3 of Spades]
[2 of Spades]
[Queen of Hearts]
[7 of Hearts]
[6 of Hearts]
[Queen of Diamonds]
[10 of Diamonds]
[2 of Diamonds]
[6 of Clubs]
[4 of Clubs]
[3 of Clubs]

WEST

[7 of Spades]
[6 of Spades]
[4 of Spades]
[Ace of Hearts]
[King of Hearts]
[8 of Hearts]
[Ace of Diamonds]
[7 of Diamonds]
[6 of Diamonds]
[9 of Clubs]
[8 of Clubs]
[7 of Clubs]
[2 of Clubs]

SOUTH

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