?The current rules to force action are too clumsy and complicated. They require referees to monitor the position of the ball on the court, make 5-and 10-second counts, gauge the distances between offensive and defensive players, judge the degree of action, issue warnings and call held balls (tie-ups) and technical fouls.
This cumbersome machinery overburdens officials, and it forces only ball movement, not attacks at the basket. With a clock on the job, all these rules could be scrapped.
6. Although college ball may have to accept a clock as a necessary evil, it should be turned off with a few minutes left in the game so that the team ahead will have a decent chance to protect its lead.
?The Sun Belt does turn off the clock with four minutes left, but only so that its teams can play under the same end-of-game conditions that all teams must play under in the NCAA tournament.
But if every game had a clock, it would be fairer to leave it on for the full 40 minutes. It's absurd to play 36 minutes under one set of rules and the last four minutes under another, especially because turning off the clock would decrease the possibility for the most dramatic climax in sports, the come-from-behind win.
7. Coaches are the people best qualified to judge the merits of a clock, and most of them oppose it.
?For years, an overwhelming majority of coaches has rejected proposals to adopt any kind of shot clock. But the tide is turning. A recent NCAA poll of 1,484 college coaches and referees showed that 45% of the coaches and 60% of the referees favored the general notion of using a clock. Among coaches, support for the 45-second clock has gone from 13% to 30% since 1980, and the prestigious ACC seems likely to vote in a 45-second clock for next season during its annual meeting on May 15.
The Sun Belt coaches, who have lived with the clock, enthusiastically recommend it for general use by a count of five to one. But until this enthusiasm carries over to the more timid and shortsighted of their colleagues, college basketball will continue to feed us much of the same stale diet: games in which the action has been nearly paralyzed, and teams that try to sit on a lead long enough to make it hatch into a victory.