But this is a game that is really a lot more fun if you don't get too technical about things. The wild and woolly forward passes and the dizzy dashes around right end give everybody more sheer kicks than the heavily organized blocking plays. It's just that sort of free-for-all game in which nobody goes home with a broken heart because he lost.
There's another nice point in touch that gives it, actually, more dash than tackle. That is the fact that the runner doesn't need to hug the ball to his chest to prevent a fumble, since he's only going to get tagged—not smashed into—when he's corralled by the enemy. Also, there's a regulation football for touch that is a little bit smaller than the usual one and can be held firmly, forward-pass fashion, even by undersized hands.
It's probably the craziness of the action in a game of touch that makes it such a good one. It can spring up as easily as a conversation and it can keep adding players, piling up scores of fantastic numbers, until the sun slowly starts to sink behind Sam's delicatessen. The topflight touch man is a sort of whirling dervish, twisting and darting like a trout who has just spotted a kingfisher above. But he's got the peace of mind that the trout hasn't—the worst that can happen to him is that he'll get tagged.