Q N leads 8. Dealer's hand: K-10-5-A.
A The king. The 10 is too near; the 5 and A are best retained for later.
Q N leads 4. Dealer's hand: Q-7-7-6.
A The queen. If opponent has an ace, the 15 for which he scores may cost him a later go. If he plays any 10-point card your 7 will give you 31 for 2.
Q N leads 7. Dealer's hand: 5-5-4-4.
A The 5. If N counters with a 6 for a run of three, or with a 3 for fifteen 2, you will retaliate with a 4 for a run, scoring 4 or 3.
Q N leads 6. Dealer's hand: 7-4-3-A.
A The 4. This is a case where you must play "on" risking that he has a 5 and will score 5 (2 for 15; 3 for run). In return you will play 7 for 4 with reasonable expectation of controlling the go.
In the following questions, either player can win the game by scoring four points.
Q What should dealer and non-dealer lay away with the following hand: K-7-5-4-2-A?